AI Insights · Timothy · July 2022
Top 5 Slime Games on Android in Europe: Q2 2022
Discover the performance trends of the top 5 slime games on Android in Europe during the second quarter of 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 slime games on the Android platform in Europe exhibited varied performance trends. Here's an overview based on data from Sensor Tower.
Goo: ASMR Slime Simulator saw a significant decline in its metrics. Weekly revenue started at around $666 in late March and decreased to approximately $297 by the end of June. Downloads dropped dramatically from nearly 39K in late March to just over 10K in the final week of June. Active users also reflected this downward trend, falling from 52.9K to 15K over the quarter.
Super Slime Simulator: DIY Art maintained a relatively stable performance. Weekly revenue fluctuated around $100-$260, peaking at $270 in mid-April. Downloads remained strong, with a peak of 139K in early April and a low of 58K in mid-June. Active users showed a slight decline from 612K in late March to 475K by the end of June.
Slime Games for Teens had modest performance metrics. Weekly revenue hovered around $19-$44, with a peak of $44 in late April. Downloads remained relatively stable, ranging from 528 to 1.5K throughout the quarter. Active users saw a gradual decrease from 13.9K in late March to 10K by the end of June.
Fluid - Trippy Stress Reliever had minimal financial impact, with weekly revenue mostly under $30, peaking at $28 in mid-April. The app recorded negligible downloads during the quarter.
World of Slime Simulator Games experienced fluctuations in its metrics. Weekly revenue varied, peaking at $26 in early April and dropping to negligible amounts by June. Downloads saw a significant boost in June, rising from 80 in late May to over 10K in mid-June, while active users also increased from 238 in early May to 9.4K by mid-June.
For more detailed insights and analysis, visit Sensor Tower.